To fill it to 100%, player needs to kill enemies until patch 2.1, exactly 999 kills were needed, each enemy regardless of type counted as just one, but as of 2.1, more powerful foes count as more than one kill, and least potent foes can count as a portion of a kill, or even not count towards it at all (see the full list for details). As of patch 2.3, Keystones are no longer required for it.ĭuring the event, a progress bar will appear just beneath the game's mini-map, starting at 0%. The Rift is accessed via any of the Nephalem Obelisks, and can be opened at any time, at no cost. Each level is effectively a different dungeon, with a different monster combination (completely independent from the normal monster type set for that zone). Monsters are likewise re-shuffled, found in combinations otherwise not present. The layouts stem from taking the tilesets and dungeons of the game and re-organizing/shuffling them. Monsters that can normally ambush or flee from the player will not do so, or will do so much less often, in the Rifts. Unique monsters cannot spawn in the Rifts, but Treasure Goblins can. Rift runs last 10-20 minutes (on adequate difficulty) and consist of random areas and monsters. ![]() A number of nephalem have fallen inside these rifts, and astute nephalem are able to listen to their petrified screams, finding themselves attuned to the last moments of their kin. Nephalem Rifts are alternate realities to Sanctuary, accessible from the mortal realm, where nephalem test their strength, in order to prove their worth. ![]() 2.1.1 Greater Rift Keystone Level Upgrade Times.
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